

You use mouse wheel up or down to go forward or back. The timeline you’re given feels a lot like a video editor, and in-game is called heartbeats with 14 individual heartbeats or actions. It allows you to queue your actions, or rewind up to five seconds to correct any mistakes. The feature of manipulating time is done in trance. This can happen in one of two ways, you get spotted or you initiate it yourself. Movement of your characters takes place entirely in real-time, up until you enter combat. It’s all given to you in a controlled flow.

There’s an role-playing element to the game in terms of new skills and abilities, but it’s all story-driven and doesn’t rely on grinding or min-maxing abilities.
IRON DANGER REVIEW UPGRADE
Your partner, Topi gets the chance to upgrade or add one new skill to his repertoire when the level ends. These shards give a trio of new abilities that are different from the last set you get. Kipuna, the female lead will get new abilities for each shard that gets found. The first shard you stumble upon, but there are five other shards you’ll come across during your play in an effort to stop evil, dead in its tracks. It’s this main mechanic and tool for which all combat takes place. In a twist of fate, you land on the shard of time which gives you the unique ability to manipulate time around you. An evil witch is beset on conquering everything, and unleashing evil. Iron Danger is influenced by Finnish folklore, has elements of steampunk, and tells an interesting tale in the mythological Kalevala which give you a sense of something new and fresh, and otherwise never seen before. While I think there’s something special to be found here, this is a game undercut by an overall lack of polish. Iron Danger offers a ton of possibilities under the banner of tactical combat where you can erase failure and write success at-will to great triumph. Though the patience to get through some encounters has been sometimes draining. Iron Danger from Action Squad Studios and Daedalic Entertainment embraces time with a idiosyncratic gameplay mechanic that makes it unlike anything else out there. “The two most powerful warriors are patience and time.” – Leo Tolstoy, War and Peace.
